How it works
1
Create a playtest
Configure your playtest and choose which features to enable.
- Decide who can join.
- Enable gameplay recording, surveys, builds, and keys.
- Add player screening, NDAs, briefings, and objectives.
Playtests
Every option available when you configure a playtest.
Playtest types
Single, multi, or longitudinal, and how many sessions each player runs.
2
Publish and share
Publish your playtest and invite players with a single link.
- Share it anywhere you recruit players.
- Players join directly from their browser.
Publishing a playtest
What has to be in place before a playtest can go live.
Share links
The link players open, and how to reset it.
3
Players join and play
Players complete any requirements you’ve set and start playing.
- Verify their identity.
- Complete screening surveys or accept NDAs if required.
- Gameplay sessions are recorded automatically when enabled.
Player experience
Every screen a player sees after they open your link.
Player identity
The accounts a player connects before they can join.
4
Review the results
Everything from the playtest is collected in one place.
- Watch gameplay recordings.
- Read transcripts and highlights.
- Review survey responses and player feedback.
Results
Where everything a playtest collected lands.
Watch a session
Play back a recording with the transcript and highlights beside it.
Common workflows
Playbooks are step-by-step guides for common playtesting workflows. Follow one from start to finish or use them as a starting point for your own setup.Run your first playtest
Set up and publish a simple playtest with gameplay recording and player feedback.
Recruit and screen players
Build a reusable player pool and screen players before they join.
Hand out game keys
Automatically distribute Steam keys or access codes to eligible players.
Work out what to fix next
Review recordings, transcripts, highlights, and survey responses to uncover insights.
Run a standalone survey
Collect player feedback without running a playtest.
Open a waitlist
Collect sign-ups and build a roster of players for future playtests.
Send out an NDA
Put an agreement in front of someone and keep proof they signed it.
What gets captured
When gameplay recording is enabled, Userplay collects everything you need to understand how players experience your game.Gameplay recording
Screen and audio captured during a gameplay session, with the player’s permission.
Transcripts
Searchable transcripts of everything players say while they play.
Highlights
Important moments grouped into categories such as frustration, game difficulty, and technical issues.
Survey answers
Feedback collected before, during, and after a playtest session.
Next steps
Quickstart
Create and publish your first playtest in minutes.
Core concepts
Learn the core building blocks that make up Userplay.
Playtests
Explore all the options available when creating a playtest.
FAQ
Find answers to the most commonly asked questions.