Playbooks
Announce a playtest in Discord
Connect a server, then post a playtest to a channel.
See what players own and play on Steam
Steam ownership, playtime, and wishlist signals.
Sync your players with Mailchimp
Connect an audience and get the first sync running.
Segment a campaign with player data
Target a Mailchimp send on playtest and Steam signals.
What you can connect
Slack, webhooks, and Zapier are not built yet. Each has a card on the page with a Request button, and asking is how we decide what to build next.
How the page is laid out
A provider’s tab only exists while that provider is connected. Connecting one adds its tab, and disconnecting takes it away.
Every row on All and Connected is a card you click. An unconnected one opens what the integration does, and how to connect it. A connected one opens its connection panel, which reads out what you are connected to and holds two actions: Disconnect, and Configure, which takes you to that provider’s tab. Connecting never leaves you in a modal; it drops you straight on the tab.
Who can connect them
You need the Admin role or above. Members see the page and everything on it, but the connect and disconnect actions are read-only for them.Every integration needs a paid plan. Discord and Steam are available from Indie upwards, and Mailchimp sync from Essential upwards. Each one keeps working in the background for as long as it is connected, which is what the plan pays for.Teardown is never gated. If your plan changes, you can always disconnect, retract what is live, and see where your existing posts are.
Next steps
Connect Discord
Add the bot to your server and pick a channel.
Connect Steam
Add your App IDs, and a publisher key if you have one.
Connect Mailchimp
Pick an audience and choose which way contacts travel.
Plans and limits
Which features each plan carries, integrations included.