1
Create your account
Go to studio.userplay.io, sign up, and give your game a name.
Your game
Name, genres, and the public URL your players open.
Branding
Your logo and colors on every page players see.
2
Create a playtest
On the Playtests page, click Create playtest and fill in the details. You now have a draft to
work in.
Playtest types
One session, several sessions, or a study that runs over weeks.
Access
Open to anyone with the link, or a roster you invite.
3
Turn on the parts you need
Open the Config tab and enable the features your playtest needs, whether that’s NDAs, key distribution, player screening, or more.
Build
Hand players a build to download.
Survey
Ask questions after they play.
Recording
Watch the session afterwards.
Everything else
Keys, NDAs, screening, briefings, and objectives.
4
Publish
Click Publish in the editor header to make your playtest live. You can also use Preview to experience the playtest exactly as your players will see it.
Publishing
What has to be in place before a playtest can go live.
Preview first
Walk the whole player experience yourself without publishing.
Recorded gameplay sessions
What publishing reserves, and what comes back if you unpublish.
Changing a live playtest
What you can still edit once players are in.
5
Share the link
The share link is on the Overview tab. Post it anywhere your players already are.
Share links
The link players open, and how to reset it.
Discord
Announce the playtest in your community’s channel.
Player groups
Reuse a pool of players across playtests.
Read the results
Once players start finishing, open the playtest’s Results page. Everything they did lands there.Watch a session
Play back the recording with the transcript and highlights beside it.
Jump to the moments
Highlights group what happened into categories like Frustration and Game Difficulty.
Read the answers
Survey responses, demographics, and screening answers, aggregated.
Take the data with you
Export any of it as a file, or pull it through the API.
Next steps
Playbooks
Every job in the product, sequenced. Start here when you know what you want to do.
Core concepts
The vocabulary behind studios, playtests, players, and sessions.
Invite your team
Add teammates and choose what each of them can do.
Build a group you can reuse
A reusable group, so your next playtest starts with a roster.